Weapons
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Weapons are used to deal damage and fight monsters. Weapons are quite unlike other tools, as firstly they do not cost energy to use, and secondly they are not upgraded at the Blacksmith. Instead, most weapons can be found as monster drops, purchased from the Adventurer's Guild, or found in chests in the Mines. Most weapons (except the slingshots) can also be sold to the Adventurer's Guild.
Most weapons have a secondary (special) attack, executed by right-clicking. With the sword, you will block some damage or knock back flying enemies. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.
While not designed for combat, the Axe, Pickaxe, and Scythe can be used as weapons to inflict a small amount of damage. The Axe and Pickaxe consume energy, while the Scythe does not.
Weapon Stats
Image | Name | Description |
---|---|---|
Speed | Speed is separate from player speed. This speed only influences Attack Frequency. The displayed speed is applied as a modifier to the weapon's base speed, which varies by weapon type. | |
Defense | Defense is a statistic that affects how much damage the player takes. | |
Weight | The Weight of a weapon affects how far an enemy will be knocked back. | |
Crit. Chance | The Crit. Chance of a weapon affects the likelihood to perform a critical strike with increased damage. | |
Crit. Power | When you hit a critical strike, this statistic will add additional damage to your enemy. |
Sword
Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing minor damage to the enemy that attacked you. Blocking also knocks back flying enemies.
Image | Name | Level | Description | Damage | Critical Strike Chance | Stats | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Rusty Sword | 1 | A rusty, dull old sword. | 2-5 | .02 | N/A | The Mines entrance | N/A | 50g | |
Steel Smallsword | 1 | A standard metal blade. | 4-8 | .02 | Speed (+2) | The Mines floor 20 chest reward | N/A | 50g | |
Wooden Blade | 1 | Not bad for a piece of carved wood. | 3-7 | .02 | N/A | The Mines floor 10 chest reward (remixed mine rewards only) Adventurer's Guild |
250g | 50g | |
Pirate's Sword | 2 | It looks like a pirate owned this once. | 8-14 | .02 | Speed (+2) | The Mines floor 50 chest reward (remixed mine rewards only) Adventurer's Guild (after unlocking the Mines floor 30) |
850g | 100g | |
Silver Saber | 2 | Plated with silver to deter rust. | 8-15 | .02 | Defense (+1) | The Mines floor 50 chest reward (remixed mine rewards only) Adventurer's Guild (after unlocking the Mines floor 20) |
750g | 100g | |
Cutlass | 3 | A finely crafted blade. | 9-17 | .02 | Speed (+2) | The Mines floor 60 chest reward (remixed mine rewards only) Adventurer's Guild (after unlocking the Mines floor 25) |
1,500g | 150g | |
Forest Sword | 3 | Made powerful by forest magic. | 8-18 | .02 | Speed (+2) Defense (+1) | The Mines (Floors 20-60) | N/A | 150g | |
Iron Edge | 3 | A heavy broadsword. | 12-25 | .02 | Speed (−2) Defense (+1) Weight (+3) | The Mines floor 60 chest reward (remixed mine rewards only) The Mines (Floors 41-59) |
N/A | 150g | |
Insect Head | 6 | Not very pleasant to wield. | 20-30 | .04 | Speed (+2) Crit. Chance (+2) | Adventurer's Guild reward for killing 80 Bugs | 10,000g | 200g | |
Bone Sword | 5 | A very light piece of sharpened bone. | 20-30 | .02 | Speed (+4) Weight (+2) | The Mines floor 90 chest reward (remixed mine rewards only) Adventurer's Guild (after unlocking the Mines floor 75) Skeleton drops |
6,000g | 250g | |
Claymore | 5 | It's really heavy. | 20-32 | .02 | Speed (−4) Defense (+2) Weight (+3) | The Mines floor 80 chest reward (remixed mine rewards only) Adventurer's Guild (after unlocking the Mines floor 45) |
2,000g | 250g | |
Neptune's Glaive | 5 | An heirloom from beyond the Gem Sea. | 18-35 | .02 | Speed (−1) Defense (+2) Weight (+4) | Fishing Treasure Chests (Fishing Level 2+) | N/A | 250g | |
Templar's Blade | 5 | It once belonged to an honorable knight. | 22-29 | 0 | Defense (+1) | The Mines floor 80 chest reward (remixed mine rewards only) Adventurer's Guild (after unlocking the Mines floor 55) |
4,000g | 250g | |
Obsidian Edge | 6 | It's incredibly sharp. | 30-45 | .02 | Speed (−1) Crit. Power (+10) | The Mines floor 90 chest reward | N/A | 300g | |
Ossified Blade | 6 | A large, sharp blade formed from bone. | 26-42 | .02 | Speed (−2) Defense (+1) Weight (+2) | The Mines floor 90 chest reward (remixed mine rewards only) Mystery Box |
N/A | 300g | |
Holy Blade | 7 | It feels hopeful to wield. | 20-27 | .02 | Speed (+4) Defense (+2) Crusader | The Mines after level 80 | N/A | 350g | |
Tempered Broadsword | 7 | It looks like it could withstand anything. | 29-44 | .02 | Speed (−3) Defense (+3) Weight (+3) | The Mines floor 90 chest reward (remixed mine rewards only) Skull Cavern |
N/A | 350g | |
Yeti Tooth | 7 | It's icy cold to the touch. | 26-42 | .02 | Defense (+4) Crit. Power (+10) | The Mines (Floors 81-99) | N/A | 350g | |
Steel Falchion | 8 | Light and powerful. | 28-46 | .02 | Speed (+4) Crit. Power (+20) | The Mines floor 110 chest reward (remixed mine rewards only) The Mines (Floors 101+) Skull Cavern Adventurer's Guild (after unlocking the Mines floor 90) |
9,000g | 400g | |
Dark Sword | 9 | It's glowing with vampire energy. | 30-45 | .04 | Speed (−5) Crit. Chance (+2) Weight (+5)Vampiric (9%) | Haunted Skull drop | N/A | 450g | |
Lava Katana | 10 | A powerful blade forged in a pool of churning lava. | 55-64 | .015 | Defense (+3) Crit. Power (+25) Weight (+3) | Adventurer's Guild (after unlocking the Mines floor 120) | 25,000g | 500g | |
Dragontooth Cutlass | 13 | The blade was forged from a magical tooth. | 75-90 | .02 | Crit. Power (+50) | Volcano Dungeon Chest | N/A | 650g | |
Dwarf Sword | 13 | It's ancient, but the blade never dulls. | 65-75 | .02 | Speed (+2) Defense (+4) | Volcano Dungeon Chest | N/A | 650g | |
Galaxy Sword | 13 | It's unlike anything you've ever seen. | 60-80 | .02 | Speed (+4) | The Desert (bring a Prismatic Shard to the Three Pillars) | 50,000g | 650g | |
Infinity Blade | 17 | The true form of the Galaxy Sword. | 80-100 | .02 | Speed (+4) Defense (+2) | Combine the Galaxy Sword with Galaxy Soul (3) and Cinder Shard (60) in the Forge | N/A | 850g | |
Haley's Iron | 6 | It's searing hot and smells like Haley's hair. | 30-45 | .02 | Speed (-1) Crit. Power (+10) | Sold by Haley for 70 Calico Eggs during the Desert Festival | N/A | 300g | |
Leah's Whittler | 6 | Leah's favorite tool for shaping driftwood. | 30-45 | .02 | Speed (-1) Crit. Power (+10) | Sold by Leah for 70 Calico Eggs during the Desert Festival | N/A | 300g | |
Meowmere | 4 | An unusual weapon from a far away land... | 20-20 | .02 | Speed (+4) Weight (+2) | Basement in Wizard's Tower | N/A | 200g |
Dagger
Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab 4 times in quick succession. During the secondary attack, the enemy will be locked in place.
Image | Name | Level | Description | Damage | Critical Strike Chance | Stats | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Carving Knife | 1 | A small, light blade. | 1-3 | .04 | Crit. Chance (+2) | The Mines (Floors 1-19) | N/A | 50g | |
Iron Dirk | 1 | A common dagger. | 2-4 | .03 | Crit. Chance (+2) | The Mines floor 10 chest reward (remixed mine rewards only) Adventurer's Guild (after unlocking the Mines floor 15) |
500g | 50g | |
Wind Spire | 1 | A swift little blade. | 1-5 | .02 | Crit. Chance (+1) Crit. Power (+10) Weight (+5) | The Mines floor 10 chest reward (remixed mine rewards only) The Mines (Floors 21-39) |
N/A | 50g | |
Elf Blade | 2 | Only the nimble hands of an elf could craft this. | 3-5 | .04 | Crit. Chance (+2) | The Mines floor 20 chest reward (remixed mine rewards only) | N/A | 100g | |
Burglar's Shank | 4 | A weapon of choice for the swift and silent. | 7-12 | .04 | Crit. Chance (+2) Crit. Power (+25) | The Mines floor 60 chest reward (remixed mine rewards only) The Mines (Floors 81+) Skull Cavern |
N/A | 200g | |
Crystal Dagger | 4 | The blade is made of purified quartz. | 4-10 | .03 | Crit. Chance (+2) Crit. Power (+50) Weight (+5) | The Mines floor 60 chest reward | N/A | 200g | |
Shadow Dagger | 4 | When you hold the blade to your ear you can hear 1,000 souls shrieking. | 10-20 | .04 | Crit. Chance (+2) | The Mines floor 80 chest reward (remixed mine rewards only) The Mines (Floors 61-79, 101-119) |
N/A | 200g | |
Broken Trident | 5 | It came from the sea, but it's still sharp. | 15-26 | .02 | Crit. Chance (+1) | Fishing treasure chests | N/A | 250g | |
Wicked Kris | 8 | The blade is made of an iridium alloy. | 24-30 | .06 | Crit. Chance (+4) | The Mines floor 90 chest reward (remixed mine rewards only) Skull Cavern |
N/A | 400g | |
Galaxy Dagger | 8 | It's unlike anything you've seen. | 30-40 | .02 | Speed (+1) Crit. Chance (+1) Weight (+5) | Adventurer's Guild (after obtaining the Galaxy Sword) | 35,000g | 400g | |
Dwarf Dagger | 11 | It's ancient, but the blade never dulls. | 32-38 | .03 | Speed (+1) Defense (+6) Crit. Chance (+2) Weight (+5) | Volcano Dungeon Chest | N/A | 550g | |
Dragontooth Shiv | 12 | The blade was forged from a magical tooth. | 40-50 | .05 | Crit. Chance (+3) Crit. Power (+100) Weight (+5) | Volcano Dungeon Chest | N/A | 600g | |
Iridium Needle | 12 | The point is unbelievably sharp, even down to the atomic level. | 20-35 | 0.1 | Crit. Chance (+6) Crit. Power (+200) | 14% chance of dropping from special slimes in mines when Shrine of Challenge is active | N/A | 600g | |
Infinity Dagger | 16 | The true form of the Galaxy Dagger. | 50-70 | .06 | Speed (+1) Defense (+3) Crit. Chance (+4) Weight (+5) | Combine the Galaxy Dagger with Galaxy Soul (3) and Cinder Shard (60) in the Forge | N/A | 800g | |
Elliott's Pencil | 8 | Elliott used this to write his book. It's sharp! | 24-30 | .06 | Crit. Chance (+4) | Sold by Elliott for 70 Calico Eggs during the Desert Festival | N/A | 200g | |
Abby's Planchette | 8 | It's made from fine marblewood. | 24-30 | .06 | Crit. Chance (+4) | Sold by Abigail for 70 Calico Eggs during the Desert Festival | N/A | 200g |
Club
Clubs are heavy weapons that tend to be slower than swords and daggers but with a wide swing. Their secondary attack causes the player to slam the ground in front of them, causing an area-of-effect attack in a radius around the player that has strong knockback. Damage dealt by this attack will never be a critical hit.[1]
Right-clicking with a Club and immediately left-clicking repeatedly will cause multiple attacks to occur in quick succession.
Image | Name | Level | Description | Damage | Critical Strike Chance | Stats | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|---|---|
Femur | 2 | An old, heavy bone caked in centuries of grime. | 6-11 | .02 | Speed (+2) | The Mines floor 10 chest reward (remixed mine rewards only) | N/A | 100g | |
Wood Club | 2 | A solid piece of wood, crudely chiseled into a club shape. | 9-16 | .02 | N/A | The Mines floor 20 chest reward (remixed mine rewards only) The Mines (Floors 1-39) |
N/A | 100g | |
Wood Mallet | 3 | The solid head packs a punch. Relatively light for a club. | 15-24 | .02 | Speed (+2) Weight (+2) | The Mines floor 60 chest reward (remixed mine rewards only) The Mines (Floors 41-79) Adventurer's Guild (after unlocking the Mines floor 40) |
2,000g | 150g | |
Lead Rod | 4 | It's incredibly heavy. | 18-27 | .02 | Speed (−4) | The Mines (Floors 41-79) | N/A | 200g | |
Kudgel | 5 | A brute's companion. | 27-40 | .02 | Speed (−1) Crit. Power (+50) Weight (+2) | The Mines floor 80 chest reward (remixed mine rewards only) The Mines (Floors 101+) |
N/A | 250g | |
The Slammer | 7 | An extremely heavy gavel that'll send foes flying. | 40-55 | .02 | Speed (−2) | The Mines floor 110 chest reward (remixed mine rewards only) The Mines (Floors 81-99) Skull Cavern |
N/A | 350g | |
Galaxy Hammer | 12 | It's made from an ultra-light material you've never seen before. | 70-90 | .02 | Speed (+2) Weight (+5) | Adventurer's Guild (after obtaining the Galaxy Sword) | 75,000g | 600g | |
Dwarf Hammer | 13 | It emits a very faint whirring sound. | 75-85 | .02 | Defense (+2) Weight (+5) | Volcano Dungeon Chest | N/A | 650g | |
Dragontooth Club | 14 | This club was crafted from a magical tooth. | 80-100 | .02 | Crit. Power (+50) Weight (+3) | Volcano Dungeon Chest | N/A | 700g | |
Infinity Gavel | 17 | The true form of the Galaxy Hammer. | 100-120 | .02 | Speed (+2) Defense (+1) Weight (+5) | Combine the Galaxy Hammer with Galaxy Soul (3) and Cinder Shard (60) in the Forge | N/A | 850g | |
Alex's Bat | 7 | The sweet spot is dented from Alex's famous Grand Slam. | 40-55 | .02 | Speed (-2) | Sold by Alex for 70 Calico Eggs during the Desert Festival | N/A | 350g | |
Harvey's Mallet | 7 | It brings back memories of Harvey's clinic. | 40-55 | .02 | Speed (-2) | Sold by Harvey for 70 Calico Eggs during the Desert Festival | N/A | 350g | |
Maru's Wrench | 7 | A big, metal wrench. It smells like Maru. | 40-55 | .02 | Speed (-2) | Sold by Maru for 70 Calico Eggs during the Desert Festival | N/A | 150g | |
Penny's Fryer | 7 | Penny's favorite frying pan. There's some rubbery gunk stuck to the inside. | 40-55 | .02 | Speed (-2) | Sold by Penny for 70 Calico Eggs during the Desert Festival | N/A | 150g | |
Sam's Old Guitar | 7 | It's seen better days. | 40-55 | .02 | Speed (-2) | Sold by Sam for 70 Calico Eggs during the Desert Festival | N/A | 350g | |
Seb's Lost Mace | 7 | One of Sebastian's medieval replicas. | 40-55 | .02 | Speed (-2) | Sold by Sebastian for 70 Calico Eggs during the Desert Festival | N/A | 350g |
Slingshot
The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.
Image | Name | Description | Damage | Critical Strike Chance | Location | Purchase Price | Sell Price |
---|---|---|---|---|---|---|---|
Slingshot | Requires stones for ammo. | Depends on ammo used | .02 | The Mines (Floor 40 chest reward) | 500g | N/A | |
Master Slingshot | Requires stones for ammo. | Depends on ammo used | .02 | The Mines (Floor 70 chest reward) | 1,000g | N/A |
Slingshot Ammunition
To equip a slingshot with ammunition, select the ammunition, then Right-Click on the slingshot.
The type of ammunition used determines the damage dealt, according to the following formulas:[2]
- Slingshot:
- Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]
- Master Slingshot:
- Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])
With the worst ammo (i.e., Fruits, Vegetables, or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, Iridium Ore and a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.
The following items can be used as ammunition:
Item | AmmoMultiplier | Slingshot Damage | Master Slingshot Damage |
---|---|---|---|
All Fruits • All Vegetables • All Eggs | 1 | 1-3 | 2-6 |
Coal | 15 | 8-31 | 16-62 |
Copper Ore | 10 | 5-21 | 10-42 |
Explosive Ammo | 20 | 10-41 | 20-82 |
Gold Ore | 30 | 15-61 | 30-122 |
Iridium Ore | 50 | 25-101 | 50-202 |
Iron Ore | 20 | 10-41 | 20-82 |
Stone | 5 | 3-11 | 6-22 |
Wood | 2 | 1-5 | 2-10 |
Unobtainable Weapons
Image | Name | Type | Level | Description | Damage | Critical Strike Chance | Stats | Sell Price |
---|---|---|---|---|---|---|---|---|
Rapier | Sword | 4 | An elegant blade. | 15-25 | .02 | Speed (+2) | 200g | |
Galaxy Slingshot | Slingshot | N/A | It looks really powerful. | ≈4x that of a regular Slingshot using the same ammo | .02 | N/A | Cannot be sold |
Weapon Level and Sell Price
Weapon level is based on weapon points (rounded down): weaponpoints / 7 + 1
.
Weapon points are calculated using several statistics of the weapon, such as average damage, speed, type, added defense & precision, crit. chance and crit. multiplier.
Weapon points (rounded down) = average weapon damage (rounded down) x (1 + 0.03 x speed{min 0; 15 if dagger}) + (precision / 2 + defense) + ((crit.chance -0.02) x 200) + ((crit multiplier - 3) x 6) + 20{if darksword, else 0} + (defense x 2)
[3]
Here is an example applying the formula to calculate the level of the Iridium Needle: (27 x (1 + 0.03 x 15) + 0 / 2 + 0 + ((0.10 - 0.02) x 200) + (7 - 3) x 6) + 0 + 0) / 7 + 1
(Integer) = 12
Sell price is calculated as item level x 100 / 2
.[4]
Glitches
- It's possible to clip through to the space around any map area (e.g., the black area around the Farmhouse) by repeatedly swinging a sword while standing just inside the exit point. Swinging the sword causes the player to be pushed forward a few pixels, allowing the player to eventually reach the black area.
- To return from the normally unreachable area, simply walk into the exit point.
- It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click (or the C key) before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
- Pressing left click too early will result in a normal swing to take place rather than the secondary attack.
- This glitch will occasionally soft-lock the game, if an additional animation occurs while spamming left-click/C.
- If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.
- If you press Right Shift + R + Delete during an attack animation, this will cancel the animation. This can be used to attack Monsters faster.
Trivia
- There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."
- Hitting an NPC with a slingshot reduces friendship with them by 30 points, and results in them saying either "Ow! I can't believe you would do that to me!" or "That hurt! What's your problem?" if you talk to them.
References
History
- 1.4: Slingshots can now be put in the inventory trash bin on computer and console (Mobile already had this ability). Added Dark Sword to obtainable items.
- 1.5: Slingshots can now be purchased at the Adventurer's Guild after unlocking. Added Elf Blade, Femur, Kudgel, Shadow Dagger, and Yeti Tooth to obtainable items. Added additional weapons. Changed weapon level calculation. This results in lower weapon levels and sell prices for most weapons with the exceptions of Clubs. Bug where weapon defense had no effect fixed.
- 1.6: All marriage candidate's weapons are now available during the Desert Festival, when they are running a stall. Updated Holy Blade stats and make it obtainable. Added Meowmere. Extended the area of effect of downward facing melee attacks (and slightly extended the side attack of daggers).