Difference between revisions of "User talk:Violetlizabet"
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* Ability to use context tags in recipes. Vanilla only accepts items or categories. | * Ability to use context tags in recipes. Vanilla only accepts items or categories. | ||
− | Crops: | + | Crops/Trees: |
* Weighted item results in crops | * Weighted item results in crops | ||
* Crop regrowth phase can reset to a specific phase | * Crop regrowth phase can reset to a specific phase | ||
* Multiple season trees with different harvests by season (this might be possible with CP, but it might also fail to handle things correctly in some weird edge case) | * Multiple season trees with different harvests by season (this might be possible with CP, but it might also fail to handle things correctly in some weird edge case) | ||
* Ability to customize giant crops | * Ability to customize giant crops | ||
− | * Fruit trees can produce in multiple seasons | + | * Fruit trees can produce in multiple seasons with different products |
+ | * Fruit trees can produce different products on different days and the tree retains them |
Revision as of 20:08, 21 January 2022
This is Violetlizabet's talk page, where you can send messages and comments to Violetlizabet. | |
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Due to the upcoming modpocalypse, there's a decent chance that DGA (Dynamic Game Assets) is going to either disappear or change dramatically. Unfortunately, I really enjoy DGA, so I'd like to make sure its fun features continue to exist somehow (either by asking nicely or making it happen myself). Because I forget things, I'm going to start a list of my favorite DGA features here, and I welcome anyone to add things they like as well.
Misc:
- Ability to keep items from appearing on collections tab (aka not needed for perfection). There's a mod to manually configure this on the user end, Perfection Tweaks, but it's nice to have it built-in to start with. For example, if you want to have a food item without a recipe, that's sold in a snack shop (like the concessions in the movies, but an actual item).
- Better animations (I have been told DGA is better, compared to Content Patcher Animations, in terms of lag.)
- Combined content.json is much more readable than JA was
- Format of json file input is human-readable with specific input fields (in Content Patcher, presumably items would need to be input in the vanilla format, which is dense and opaque).
- Robust to user error due to default fields being pre-set for many variables
- Displayed type (ex. Decor, Crafting, etc.) can be set independent of actual type
Furniture:
- Furniture with tile properties (see: my mod, Magic Furniture)
- Functional televisions (since they have type Decor in vanilla, I assume extra logic is required to make them work)
- Configurable fish tank capacity (vanilla is likely hardcoded?)
- Can set a description (instead of the default vanilla, which is hardcoded by type)
- Configurable sitting location/height
Recipes:
- Ability to use context tags in recipes. Vanilla only accepts items or categories.
Crops/Trees:
- Weighted item results in crops
- Crop regrowth phase can reset to a specific phase
- Multiple season trees with different harvests by season (this might be possible with CP, but it might also fail to handle things correctly in some weird edge case)
- Ability to customize giant crops
- Fruit trees can produce in multiple seasons with different products
- Fruit trees can produce different products on different days and the tree retains them