Difference between revisions of "Talk:Minerals"
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(Created page with "MineShaft.adjustLevelChances <samp> else if (this.mineLevel % 5 == 0 && this.getMineArea() != 121) { itemChance = 0.0; // forage chance gemStoneChance = 0.0; if (t...") |
Margotbean (talk | contribs) |
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+ | {{Talkheader}} | ||
+ | ==Foraged Minerals== | ||
MineShaft.adjustLevelChances | MineShaft.adjustLevelChances | ||
− | < | + | <syntaxhighlight lang="C#"> |
else if (this.mineLevel % 5 == 0 && this.getMineArea() != 121) | else if (this.mineLevel % 5 == 0 && this.getMineArea() != 121) | ||
{ | { | ||
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monsterChance = 0.0; | monsterChance = 0.0; | ||
} | } | ||
− | }</ | + | }</syntaxhighlight> |
so no forage on elevator levels, if I'm reading the code correctly. | so no forage on elevator levels, if I'm reading the code correctly. | ||
[[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 20:34, 21 November 2023 (UTC) | [[User:Atravita|Atravita]] ([[User talk:Atravita|talk]]) 20:34, 21 November 2023 (UTC) | ||
+ | :Would be better to step through the code, tracing it with ILSpy may or may not account for all variables. Thank you for giving the code indicating where to set a breakpoint, though! [[User:Margotbean|margotbean]] ([[User talk:Margotbean|talk]]) 22:01, 21 November 2023 (UTC) |
Revision as of 22:01, 21 November 2023
This talk page is for discussing Minerals. | |
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Foraged Minerals
MineShaft.adjustLevelChances
else if (this.mineLevel % 5 == 0 && this.getMineArea() != 121)
{
itemChance = 0.0; // forage chance
gemStoneChance = 0.0;
if (this.mineLevel % 10 == 0)
{
monsterChance = 0.0;
}
}
so no forage on elevator levels, if I'm reading the code correctly. Atravita (talk) 20:34, 21 November 2023 (UTC)
- Would be better to step through the code, tracing it with ILSpy may or may not account for all variables. Thank you for giving the code indicating where to set a breakpoint, though! margotbean (talk) 22:01, 21 November 2023 (UTC)