Difference between revisions of "Multiplayer"

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(keep it as upcoming (not officially released yet, still in beta); fix typo)
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{{upcoming|1.3}}
  
 
[[File:Multiplayer.jpg|thumbnail|A screenshot of multiplayer showing two cabins and two players.]]
 
[[File:Multiplayer.jpg|thumbnail|A screenshot of multiplayer showing two cabins and two players.]]
  
'''Multiplayer''' is a recently released optional game mode in which 1–4 players can play in the same world over LAN<ref name="twitter-952711544256700416" /> or the Internet. Each player needs their own copy of the game (split-screen isn't supported), but GOG and Steam players can crossplay with each other<ref name="twitter-977358438379307010" />. The player who created the world has the save file, can launch it in multiplayer mode<ref name="twitter-973991809515847680" />, and can switch back to single-player anytime. Other players can connect via Steam (non-Steam support is planned but not yet announced).<ref name="blog-20170801" />
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'''Multiplayer''' is a (currently beta) optional game mode in which 1–4 players can play in the same world over LAN<ref name="twitter-952711544256700416" /> or the Internet. Each player needs their own copy of the game (split-screen isn't supported), but GOG and Steam players can crossplay with each other<ref name="twitter-977358438379307010" />. The player who created the world has the save file, can launch it in multiplayer mode<ref name="twitter-973991809515847680" />, and can switch back to single-player anytime. Other players can connect via Steam (non-Steam support is planned but not yet announced).<ref name="blog-20170801" />
  
 
==Features==
 
==Features==
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* Robin can build up to 3 cabins on your farm. Each constructed cabin lets one friend join when playing in multiplayer mode. Each cabin is very cheap and builds instantly, so they can be built on the first day. The main player can demolish a cabin at any time.<ref name="blog-20170801" /><ref name="twitter-973991809515847680" /><ref name="twitter-974504912238264320" />
 
* Robin can build up to 3 cabins on your farm. Each constructed cabin lets one friend join when playing in multiplayer mode. Each cabin is very cheap and builds instantly, so they can be built on the first day. The main player can demolish a cabin at any time.<ref name="blog-20170801" /><ref name="twitter-973991809515847680" /><ref name="twitter-974504912238264320" />
* All following descisions are made collaboratively by players (all must agree):<ref name="blog-20170801" />
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* Some decisions are made collaboratively by players (all must agree):<ref name="blog-20170801" />
 
** when to sleep;
 
** when to sleep;
 
** when to start and end festivals;
 
** when to start and end festivals;

Revision as of 18:10, 2 May 2018

The following describes the upcoming Stardew Valley 1.3, and may change before release.
A screenshot of multiplayer showing two cabins and two players.

Multiplayer is a (currently beta) optional game mode in which 1–4 players can play in the same world over LAN[1] or the Internet. Each player needs their own copy of the game (split-screen isn't supported), but GOG and Steam players can crossplay with each other[2]. The player who created the world has the save file, can launch it in multiplayer mode[3], and can switch back to single-player anytime. Other players can connect via Steam (non-Steam support is planned but not yet announced).[4]

Features

Multiplayer is mostly identical to single-player. Here are the multiplayer-only features:

  • Robin can build up to 3 cabins on your farm. Each constructed cabin lets one friend join when playing in multiplayer mode. Each cabin is very cheap and builds instantly, so they can be built on the first day. The main player can demolish a cabin at any time.[4][3][5]
  • Some decisions are made collaboratively by players (all must agree):[4]
    • when to sleep;
    • when to start and end festivals;
    • whether to finish the Community Center or buy a Joja membership;
    • when to pause the game using a /pause command (opening a menu doesn't pause in multiplayer).[6]
  • Interactions between player:
    • Players can marry each other and have children. Players propose to each other using a craftable wedding ring, recipe currently unknown.[4][7]
    • Players can dance with each other in the Flower Festival (no prior requirements).[8]
    • Each NPC can only be married by one player. If multiple players want the same spouse, the first to propose will win their hand.[9]
  • Each player has their energy bar[10], and their own relationships with NPCs[4].

References

  1. "4-player Stardew Valley LAN party at my house [...]", ConcernedApe on Twitter, 14 January 2018
  2. "Drm free copies will be able to play with steam versions, yes!", ConcernedApe on Twitter, 23 March 2018
  3. 3.0 3.1 "If you are joining someone else's farm, you'll have to make a new character. If you are the one hosting, you can use an existing character (any single player game can be "opened up" to multiplayer at any time)", ConcernedApe on Twitter, 14 March 2018
  4. 4.0 4.1 4.2 4.3 4.4 Stardew Valley Multiplayer News, Tom Coxon (tccoxon), 01 August 2017
  5. "They can be ready day 1. They are very cheap (thanks to a Pelican Town Agricultural Subsidy), and the cabins are pre-fab so they build instantly! [...]", ConcernedApe on Twitter, 16 March 2018
  6. "Unlike single player, time keeps moving when menus are up. The host can do a /pause command, though... then everyone is paused until the host unpauses", ConcernedApe on Twitter, 15 March 2018
  7. "yes" (when asked about players having children), ConcernedApe on Twitter, 16 March 2018
  8. Status Update: Multiplayer + Beyond, Molly Carroll (mollygos), 08 December 2017
  9. "Nope, it'll be a race for their hand", ConcernedApe on Twitter, 14 January 2018
  10. "each player has their own energy bar", ConcernedApe on Twitter, 15 March 2018