Difference between revisions of "Modding:Index"
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* Game: | * Game: | ||
** [[Modding:Modder Guide/Game Fundamentals|Game fundamentals]] | ** [[Modding:Modder Guide/Game Fundamentals|Game fundamentals]] | ||
+ | ** [[Modding:Achievement data|Achievements]] | ||
** [[Modding:Audio|Audio]] | ** [[Modding:Audio|Audio]] | ||
** [[Modding:Custom languages|Custom languages]] | ** [[Modding:Custom languages|Custom languages]] | ||
** [[Modding:Console commands|Console commands]] | ** [[Modding:Console commands|Console commands]] | ||
− | ** | + | ** [[Modding:World map|World map]] |
− | ** | + | ** [[Modding:Game state queries|Game state queries]] |
− | ** | + | ** [[Modding:Trigger actions|Trigger actions]] |
− | + | ** [[Modding:Tokenizable strings|Tokenizable strings]] | |
− | ** | ||
− | |||
− | |||
* NPCs: | * NPCs: | ||
Line 61: | Line 59: | ||
** [[Modding:Crop data|Crops]] | ** [[Modding:Crop data|Crops]] | ||
** [[Modding:Fruit trees|Fruit trees]] | ** [[Modding:Fruit trees|Fruit trees]] | ||
+ | ** [[Modding:Item queries|Item queries]] | ||
+ | ** [[Modding:Machines|Machines]] | ||
+ | ** [[Modding:Recipe data|Recipes]] | ||
+ | ** [[Modding:Wild trees|Wild trees]] | ||
+ | |||
+ | * Locations and maps: | ||
+ | ** [[Modding:Maps|Maps]] | ||
+ | ** [[Modding:Farm data|Farm data]] | ||
+ | ** [[Modding:Festival data|Festivals]] | ||
+ | ** [[Modding:Fish data|Fish]] | ||
+ | ** [[Modding:Location data|Locations]] | ||
+ | ** [[Modding:Movie theater data|Movie theater]] | ||
+ | ** [[Modding:Museum|Museum data]] | ||
+ | ** [[Modding:Weather data|Weather]] | ||
* Other content: | * Other content: | ||
− | |||
− | |||
** [[Modding:Blueprint data|Blueprints]] | ** [[Modding:Blueprint data|Blueprints]] | ||
** [[Modding:Bundles|Bundles]] | ** [[Modding:Bundles|Bundles]] | ||
** [[Modding:Farmer sprite|Farmer sprite]] | ** [[Modding:Farmer sprite|Farmer sprite]] | ||
− | ** [[Modding: | + | ** [[Modding:Fences|Fences]] |
− | ** [[Modding: | + | ** [[Modding:Floors and Paths|Floors and Paths]] |
** [[Modding:Fish Pond data|Fish Ponds]] | ** [[Modding:Fish Pond data|Fish Ponds]] | ||
− | |||
− | |||
** [[Modding:Mail data|Mail]] | ** [[Modding:Mail data|Mail]] | ||
+ | ** [[Modding:Shops|Shops]] | ||
+ | ** [[Modding:Special orders|Special orders]] | ||
+ | |||
+ | * Other entities: | ||
+ | ** [[Modding:Animal data|Animals]] | ||
** [[Modding:Monster data|Monsters]] | ** [[Modding:Monster data|Monsters]] | ||
− | ** [[Modding: | + | ** [[Modding:Pets|Pets]] |
− | |||
− | |||
− | |||
* Specialized (normally linked from other pages): | * Specialized (normally linked from other pages): | ||
− | ** | + | ** [[Modding:Common data field types|Common data field types]] |
===Migration guides=== | ===Migration guides=== | ||
Line 109: | Line 119: | ||
| [[Modding:Migrate to Stardew Valley 1.5.5|Stardew Valley 1.5.5]] || November 2021 | | [[Modding:Migrate to Stardew Valley 1.5.5|Stardew Valley 1.5.5]] || November 2021 | ||
|- | |- | ||
− | | [[Modding:Migrate to SMAPI 4.0|SMAPI 4.0]] || | + | | [[Modding:Migrate to SMAPI 4.0|SMAPI 4.0]] || March 2024 |
|- | |- | ||
− | | [[Modding:Migrate to Stardew Valley 1.6|Stardew Valley 1.6]] || | + | | [[Modding:Migrate to Stardew Valley 1.6|Stardew Valley 1.6]] || March 2024 |
|} | |} | ||
Latest revision as of 03:27, 7 June 2024
Mods are packages of files which change Stardew Valley in some way. Mods can add features (like showing NPCs on the map), change game mechanics (like making fences decay more slowly), make cosmetic changes (like making your house look like a hobbit home), and much more.
Using mods
Using mods How to install SMAPI, use mods, and troubleshoot them. Includes the compatibility list. |
- Get help or ask question
- Join the community
- Using XNB mods (not recommended)
Creating mods
Making mods can be broadly divided into two categories: C# mods and content packs (formatted text files that rely on a framework C# mod). Content packs can make new NPCs, edit maps, add new items, add shops, and more, while C# mods can change fundamental game mechanics. Usually it’s easiest to start with making content packs, since you don't need to learn how to program in C#. If you're confused and want to look at a picture of what kinds of modding is possible, see Modding:Modder Guide/Get Started/Pictorial Guide.
Creating content mods with jsons How to create content packs for frameworks like Content Patcher. |
Creating SMAPI mods with C# How to create SMAPI mods, with tutorials and documentation. This includes the full SMAPI API + event reference. |
Translating mods How to contribute mod translations for any language supported by the game. (And for modders, how to enable and request translations.) |
- Looking for something specific? Try searching the Modding namespace.
- Get help or ask question
- Join the community
- Open source
Specific topics
- SMAPI API reference (also on the sidebar in the "Creating SMAPI mods" guide above)
- Modding tutorials wiki
- Common tasks (SMAPI mods)
- Editing XNB files
- IDE reference
- Game:
- Item data:
- Locations and maps:
- Other content:
- Specialized (normally linked from other pages):
Migration guides
release | date released |
---|---|
SMAPI 2.0 | October 2017 |
Stardew Valley 1.3 | May 2018 |
Stardew Valley 1.3 (XNB changes) | May 2018 |
Stardew Valley 1.3.36 | March 2019 |
Stardew Valley 1.4 | November 2019 |
SMAPI 3.0 | November 2019 |
Stardew Valley 1.5 | December 2020 |
64-bit on Windows | May 2021 |
Harmony 2.0 | July 2021 |
Stardew Valley 1.5.5 | November 2021 |
SMAPI 4.0 | March 2024 |
Stardew Valley 1.6 | March 2024 |
See also
- Pixel art resources:
- Content pack resources:
- Useful tools:
- Kdau's notes on Android SMAPI modding
- Dem1se's getting started guide on mod UIs