Talk:Geode Crusher
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Glitch or Trivia?
Leaving my findings here. For crushers, the code at Object::performObjectDropInAction (within the branch of the only occurrence of Geode Crusher in this file) increments Game1.stats.GeodesCracked after calling Utility.getTreasureFromGeode, while Clint's code GeodeMenu::update increments the same stat long before calling Utility.getTreasureFromGeode. There's no explicit offset code, but the off-by-one difference is due to how the logic is laid out in two different code paths. I'd probably call it a glitch, though. IBugOne (talk) 17:48, 2 January 2023 (UTC)