Difference between revisions of "Rings"
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m (It might only be confirmation bias, I checked in the code and the only thing the burglar's ring does is to add an extra roll on a monster's drop table when it is slain.) |
Oath2order (talk | contribs) |
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|[[File:Small Glow Ring.png|center]] | |[[File:Small Glow Ring.png|center]] | ||
− | |Small Glow Ring | + | |[[Small Glow Ring]] |
|Emits a small, constant light. | |Emits a small, constant light. | ||
|Emits 5 radius circle of light. Light effect stacks with other glow rings. | |Emits 5 radius circle of light. Light effect stacks with other glow rings. | ||
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|[[File:Glow Ring.png|center]] | |[[File:Glow Ring.png|center]] | ||
− | |Glow Ring | + | |[[Glow Ring]] |
|Emits a constant light. | |Emits a constant light. | ||
|Emits 10 radius circle of light. Light effect stacks with other glow rings. | |Emits 10 radius circle of light. Light effect stacks with other glow rings. | ||
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|- | |- | ||
|[[File:Small Magnet Ring.png|center]] | |[[File:Small Magnet Ring.png|center]] | ||
− | |Small Magnet Ring | + | |[[Small Magnet Ring]] |
|Slightly increases your radius for collecting items. | |Slightly increases your radius for collecting items. | ||
|Increases the radius the player collects items in by one tile. Stack with itself and the normal Magnet Ring. | |Increases the radius the player collects items in by one tile. Stack with itself and the normal Magnet Ring. | ||
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|- | |- | ||
|[[File:Magnet Ring.png|center]] | |[[File:Magnet Ring.png|center]] | ||
− | |Magnet Ring | + | |[[Magnet Ring]] |
|Increases your radius for collecting items. | |Increases your radius for collecting items. | ||
|Increases the radius the player collects items in by two tiles. Stacks with itself and the Small Magnet Ring. | |Increases the radius the player collects items in by two tiles. Stacks with itself and the Small Magnet Ring. | ||
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|[[File:Slime Charmer Ring.png|center]] | |[[File:Slime Charmer Ring.png|center]] | ||
− | |Slime Charmer Ring | + | |[[Slime Charmer Ring]] |
|Prevents damage from slimes. | |Prevents damage from slimes. | ||
|Prevents damage from slimes and prevents slime debuff. *Note*: Does NOT work on large slimes. | |Prevents damage from slimes and prevents slime debuff. *Note*: Does NOT work on large slimes. | ||
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|[[File:Warrior Ring.png|center]] | |[[File:Warrior Ring.png|center]] | ||
− | |Warrior Ring | + | |[[Warrior Ring]] |
|Occasionally infuses the wearer with "Warrior Energy" after slaying a monster. | |Occasionally infuses the wearer with "Warrior Energy" after slaying a monster. | ||
|Has a chance of giving the [[Buffs|Warrior Energy]] buff after slaying a monster. | |Has a chance of giving the [[Buffs|Warrior Energy]] buff after slaying a monster. | ||
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|- | |- | ||
|[[File:Vampire Ring.png|center]] | |[[File:Vampire Ring.png|center]] | ||
− | |Vampire Ring | + | |[[Vampire Ring]] |
|Gain a little health every time you slay a monster. | |Gain a little health every time you slay a monster. | ||
|Restores 2 health after slaying a monster. | |Restores 2 health after slaying a monster. | ||
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|- | |- | ||
|[[File:Savage Ring.png|center]] | |[[File:Savage Ring.png|center]] | ||
− | |Savage Ring | + | |[[Savage Ring]] |
|Gain a short speed boost whenever you slay a monster. | |Gain a short speed boost whenever you slay a monster. | ||
|Gives a 2 second +2 speed buff (Adrenaline Rush Status) after slaying a monster. | |Gives a 2 second +2 speed buff (Adrenaline Rush Status) after slaying a monster. | ||
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|- | |- | ||
|[[File:Ring of Yoba.png|center]] | |[[File:Ring of Yoba.png|center]] | ||
− | |Ring of Yoba | + | |[[Ring of Yoba]] |
|Occasionally shields the wearer from damage. | |Occasionally shields the wearer from damage. | ||
|Has a chance of giving the [[Buffs|Yoba's Blessing]] buff after taking damage. The lower your health and the higher your luck, the higher the chance of receiving this buff. | |Has a chance of giving the [[Buffs|Yoba's Blessing]] buff after taking damage. The lower your health and the higher your luck, the higher the chance of receiving this buff. | ||
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|[[File:Sturdy Ring.png|center]] | |[[File:Sturdy Ring.png|center]] | ||
− | |Sturdy Ring | + | |[[Sturdy Ring]] |
|Cuts the duration of negative status effects in half. | |Cuts the duration of negative status effects in half. | ||
|Like the description says, when the player wears this ring, the duration of debuffs (slimed debuff, jinxed debuff, etc.) are cut in half. | |Like the description says, when the player wears this ring, the duration of debuffs (slimed debuff, jinxed debuff, etc.) are cut in half. | ||
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|- | |- | ||
|[[File:Burglar's Ring.png|center]] | |[[File:Burglar's Ring.png|center]] | ||
− | |Burglar's Ring | + | |[[Burglar's Ring]] |
|Monsters have a greater chance of dropping loot. | |Monsters have a greater chance of dropping loot. | ||
|Monsters drop items more often. The game rolls twice on the monster's drop table when equipped so items have a chance to drop twice. | |Monsters drop items more often. The game rolls twice on the monster's drop table when equipped so items have a chance to drop twice. | ||
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|- | |- | ||
|[[File:Iridium Band.png|center]] | |[[File:Iridium Band.png|center]] | ||
− | |Iridium Band | + | |[[Iridium Band]] |
|Glows, attracts items, and increases attack damage by 10%. | |Glows, attracts items, and increases attack damage by 10%. | ||
|Glows, attracts items, and increases attack damage by 10%. The glow and magnetism are the same as the regular glow/magnet rings. | |Glows, attracts items, and increases attack damage by 10%. The glow and magnetism are the same as the regular glow/magnet rings. | ||
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|[[File:Jukebox Ring.png|center]] | |[[File:Jukebox Ring.png|center]] | ||
− | |Jukebox Ring | + | |[[Jukebox Ring]] |
|Plays a random assortment of music you've heard. | |Plays a random assortment of music you've heard. | ||
|Unknown. | |Unknown. | ||
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|[[File:Amethyst Ring.png|center]] | |[[File:Amethyst Ring.png|center]] | ||
− | |Amethyst Ring | + | |[[Amethyst Ring]] |
|Increases knockback by 10%. | |Increases knockback by 10%. | ||
|Increases knockback by 10%. | |Increases knockback by 10%. | ||
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|- | |- | ||
|[[File:Topaz Ring.png|center]] | |[[File:Topaz Ring.png|center]] | ||
− | |Topaz Ring | + | |[[Topaz Ring]] |
|Increases weapon precision by 10%. | |Increases weapon precision by 10%. | ||
|Increases weapon precision by 10%. | |Increases weapon precision by 10%. | ||
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|- | |- | ||
|[[File:Aquamarine Ring.png|center]] | |[[File:Aquamarine Ring.png|center]] | ||
− | |Aquamarine Ring | + | |[[Aquamarine Ring]] |
|Increases critical strike chance by 10%. | |Increases critical strike chance by 10%. | ||
|Increases critical strike chance by 10%. | |Increases critical strike chance by 10%. | ||
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|[[File:Jade Ring.png|center]] | |[[File:Jade Ring.png|center]] | ||
− | |Jade Ring | + | |[[Jade Ring]] |
|Increases critical strike power by 10%. | |Increases critical strike power by 10%. | ||
|Increases critical strike power by 10%. | |Increases critical strike power by 10%. | ||
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|[[File:Emerald Ring.png|center]] | |[[File:Emerald Ring.png|center]] | ||
− | |Emerald Ring | + | |[[Emerald Ring]] |
|Increases weapon speed by 10%. | |Increases weapon speed by 10%. | ||
|Increases weapon speed by 10%. | |Increases weapon speed by 10%. | ||
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|[[File:Ruby Ring.png|center]] | |[[File:Ruby Ring.png|center]] | ||
− | |Ruby Ring | + | |[[Ruby Ring]] |
|Increases attack by 10%. | |Increases attack by 10%. | ||
|Increases attack by 10%. | |Increases attack by 10%. |
Revision as of 23:52, 20 March 2016
Rings are equipable items that give players passive benefits. Any two rings can be equipped at any one time. They are equipped in the player's inventory.
Rings
Image | Name | Description | Effect | Where to Find | Ingredients | Selling Value |
---|---|---|---|---|---|---|
Small Glow Ring | Emits a small, constant light. | Emits 5 radius circle of light. Light effect stacks with other glow rings. | Killing Slimes in The Mines before level 40, Treasure Chests found from Fishing | 50g | ||
Glow Ring | Emits a constant light. | Emits 10 radius circle of light. Light effect stacks with other glow rings. | Killing Slimes in The Mines after level 40 or Skeleton in The Mines level 70-79. It can also be received as loot by destroying various barrels and boxes in The Mines . | 100g | ||
Small Magnet Ring | Slightly increases your radius for collecting items. | Increases the radius the player collects items in by one tile. Stack with itself and the normal Magnet Ring. | Completing the Adventurer's Bundle, Treasure Chests found from Fishing | 50g | ||
Magnet Ring | Increases your radius for collecting items. | Increases the radius the player collects items in by two tiles. Stacks with itself and the Small Magnet Ring. | Drops from enemies in The Mines between levels 40-80. It can also be received as loot by destroying various barrels and boxes in The Mines . | 100g | ||
Slime Charmer Ring | Prevents damage from slimes. | Prevents damage from slimes and prevents slime debuff. *Note*: Does NOT work on large slimes. | Reward for eradicating 1000 slimes at the Adventurer's Guild. | |||
Warrior Ring | Occasionally infuses the wearer with "Warrior Energy" after slaying a monster. | Has a chance of giving the Warrior Energy buff after slaying a monster. | Crafted |
Iron Bar (10) Coal (25) Frozen Tear (10) |
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Vampire Ring | Gain a little health every time you slay a monster. | Restores 2 health after slaying a monster. | Reward for eradicating 200 bats at the Adventurer's Guild. | |||
Savage Ring | Gain a short speed boost whenever you slay a monster. | Gives a 2 second +2 speed buff (Adrenaline Rush Status) after slaying a monster. | Reward for eradicating 150 Void Spirits at the Adventurer's Guild. | |||
Ring of Yoba | Occasionally shields the wearer from damage. | Has a chance of giving the Yoba's Blessing buff after taking damage. The lower your health and the higher your luck, the higher the chance of receiving this buff. | Crafted | 750g | ||
Sturdy Ring | Cuts the duration of negative status effects in half. | Like the description says, when the player wears this ring, the duration of debuffs (slimed debuff, jinxed debuff, etc.) are cut in half. | Crafted |
Copper Bar (10) Refined Quartz (5) Earth Crystal (10) |
||
Burglar's Ring | Monsters have a greater chance of dropping loot. | Monsters drop items more often. The game rolls twice on the monster's drop table when equipped so items have a chance to drop twice. | Reward for eradicating 500 Dust Sprites at the Adventurer's Guild. | |||
Iridium Band | Glows, attracts items, and increases attack damage by 10%. | Glows, attracts items, and increases attack damage by 10%. The glow and magnetism are the same as the regular glow/magnet rings. | Recipe unlocked at level 9 combat, Treasure Chests found from Fishing |
Iridium Bar (5) Solar Essence (50) Void Essence (50) |
2000g | |
Jukebox Ring | Plays a random assortment of music you've heard. | Unknown. | Unknown. | |||
Amethyst Ring | Increases knockback by 10%. | Increases knockback by 10%. | Purchased from Adventurer's Guild after completing "Initiation". | 1000g | ||
Topaz Ring | Increases weapon precision by 10%. | Increases weapon precision by 10%. | Purchased from Adventurer's Guild after completing "Initiation". | 1000g | ||
Aquamarine Ring | Increases critical strike chance by 10%. | Increases critical strike chance by 10%. | Purchased from Adventurer's Guild after completing "Deeper in the mine". | 2500g | ||
Jade Ring | Increases critical strike power by 10%. | Increases critical strike power by 10%. | Purchased from Adventurer's Guild after completing "Deeper in the mine". | 2500g | ||
Emerald Ring | Increases weapon speed by 10%. | Increases weapon speed by 10%. | Purchased from Adventurer's Guild after... Unknown | 5000g | ||
Ruby Ring | Increases attack by 10%. | Increases attack by 10%. | Purchased from Adventurer's Guild after... Unknown | 5000g |