Difference between revisions of "Bait"
User314159 (talk | contribs) (Added when the crafting recipes are unlocked for Deluxe Bait and Challenge Bait. Reworded descriptions to make them clearer.) |
User314159 (talk | contribs) (Added mechanics for fish specific bait. Hopefully it's correct!) |
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==Fish Specific Bait== | ==Fish Specific Bait== | ||
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''See also: [[Bait Maker]].'' | ''See also: [[Bait Maker]].'' | ||
− | The [[Bait Maker]] can create targeted bait, otherwise known as specific bait, from any [[fish]], which will result in "[insert fish name here] Bait." This increases the chances of hooking the fish in a given area provided the fish can be caught in that area at that time, weather, and season. | + | The [[Bait Maker]] can create targeted bait, otherwise known as specific bait, from any [[fish]], which will result in "[insert fish name here] Bait." This increases the chances of hooking the fish in a given area provided the fish can be caught in that area at that time, weather, and season. The bite rate for fish specific bait the same as for standard bait (reduces the delay before a nibble by 50%). |
− | + | As an example, suppose '''Tilapia Bait''' is used and the player is fishing in a location and time where it can be caught. The game will attempt to return up to 3 different fish (not exactly 3 because of [[Modding:Fish data#Spawn rate|Spawn rates]], which means a fish may sometimes not be returned). During this attempt, if the game ever returns a [[Tilapia]], a Tilapia will be hooked. Otherwise, the player will hook the first fish the game returned, or [[trash]] if no fish was hooked.<ref name="specificbait" /> | |
+ | |||
+ | ==References== | ||
+ | <references> | ||
+ | <ref name="specificbait">See <samp>GameLocation::GetFishFromLocationData</samp> in the game code.</ref> | ||
+ | </references> | ||
==History== | ==History== |
Revision as of 16:40, 4 April 2024
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
- This article is about the item category. For the item, see Bait (item).
Bait can be attached to a Fiberglass Rod, an Iridium Rod, an Advanced Iridium Rod, or inserted into a Crab Pot. Fishing rods do not require bait, but fish will bite faster with bait; specialized baits provide additional benefits. Crab Pots require bait to catch fish (unless the player has the Luremaster profession). Bait is always a single-use item.
Use
Requires: Fiberglass Rod, Iridium Rod, or Advanced Iridium Rod.
Each cast uses one piece of bait or one magnet. When all bait is used up, the game pops up a notification saying "You've used your last piece of bait."
To attach bait to a fishing rod, open the inventory, click on the bait ( left-click or right-click, depending on how many bait will be used), and then on the rod. To remove bait, on the rod.
On an Xbox controller, press on the bait to select the whole stack (or to pick up a single one), then to attach to the rod.
On a PS4 controller, press on the bait to select the whole stack (or to pick up a single one), then to attach to the rod.
On a Nintendo Switch Controller, Press on the bait to select the whole stack (Or to pick up a single one), then to attach to the rod.
Bait can be detached by pressing on either Controller. ( on Nintendo Switch)
For the mobile version, bait can be added to the fishing rod by opening the inventory, then dragging the bait and dropping it on top of the rod.
General Bait Items
Image | Name | Description | Notes | Purchase | Crafting |
---|---|---|---|---|---|
Bait | Causes fish to bite faster. Must first be attached to a fishing rod. | Default bait, decreases the time taken for fish to bite (reduces the delay before a nibble by 50%) and lowers chance of getting trash items. The recipe is earned at Fishing level 2. | 5g | Bug Meat (1) | |
Magnet | Increases the chance of finding treasures when fishing. However, fish aren't crazy about the taste. | Increases the treasure chance by 15% (30% base chance instead of 15%). Despite the description, the bite rate is the same as for standard bait. The recipe is earned at Fishing level 9. | 1,000g | Iron Bar (1) | |
Wild Bait | A unique recipe from Linus that gives you a chance to catch two fish at once. | Decreases the time taken for fish to bite slightly more than standard bait, reducing the delay before a nibble by 62.5%. Does not provide a chance to catch two of the same type of Legendary Fish. The recipe is obtained from Linus' 4-heart event. | N/A | Fiber (10) Slime (5) Bug Meat (5) | |
Magic Bait | Allows you to catch fish from any season, time, or weather, from whichever type of water you cast into. | 20 Magic Bait will be received when purchased. The recipe can also be purchased from Qi's Walnut Room for 20. The bite rate is the same as for standard bait. | 5 | Radioactive Ore (1) Bug Meat (3) | |
Deluxe Bait | Causes fish to bite even faster and increases size of the "fishing bar". | Decreases the time taken for fish to bite more than standard bait, reducing the delay before a nibble by 67%. The increase of the bar size is a constant 12 pixels. The recipe is earned at Fishing level 4. | 100g | Bait (5) Moss (2) | |
Challenge Bait | A "perfect" catch yields triple the fish. However, each time a fish escapes the "fishing bar", the catch is reduced. | The fish will escape if it leaves the fishing bar 3 times.
Although not listed in the description, it decreases the time taken for fish to bite by the same amount as Wild Bait, reducing the delay before a nibble by 62.5%. Provides a chance to catch up to three of the same type of Legendary Fish. The recipe is earned after receiving the Fishing Mastery. |
N/A | Bone Fragment (5) Moss (2) |
Fish Specific Bait
See also: Bait Maker.
The Bait Maker can create targeted bait, otherwise known as specific bait, from any fish, which will result in "[insert fish name here] Bait." This increases the chances of hooking the fish in a given area provided the fish can be caught in that area at that time, weather, and season. The bite rate for fish specific bait the same as for standard bait (reduces the delay before a nibble by 50%).
As an example, suppose Tilapia Bait is used and the player is fishing in a location and time where it can be caught. The game will attempt to return up to 3 different fish (not exactly 3 because of Spawn rates, which means a fish may sometimes not be returned). During this attempt, if the game ever returns a Tilapia, a Tilapia will be hooked. Otherwise, the player will hook the first fish the game returned, or trash if no fish was hooked.[1]
References
- ↑ See GameLocation::GetFishFromLocationData in the game code.
History
- 1.1: "Check action"-mapped keys should now work to attach bait to a rod.
- 1.4: Bait can now be attached to fishing rods directly from treasure chests. Fixed bug where bait was not taken into account for wait time if the first nibble was missed.
- 1.5: Added Magic Bait.
- 1.6: Added Deluxe Bait, Challenge Bait, and Fish Specific Bait.