Difference between revisions of "Curiosity Lure"
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==Specific Calculations== | ==Specific Calculations== | ||
− | *The chances of hooking a [[Crimsonfish]] increases to 25% from 18% when using a Curiosity Lure. This | + | *The chances of hooking a [[Crimsonfish]] increases to 25% from 18% when using a Curiosity Lure. This increase also applies to the [[Son of Crimsonfish]].<ref name="Beach" /> |
− | *The chances of hooking a [[Legend]] increases to 20% from 10% when using a Curiosity Lure. This | + | *The chances of hooking a [[Legend]] increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Legend II]].<ref name="Mountain" /> |
− | *The chances of hooking a [[Mutant Carp]] increases to 20% from 10% when using a Curiosity Lure. This | + | *The chances of hooking a [[Mutant Carp]] increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the [[Radioactive Carp]].<ref name="Sewer" /> |
− | *The chances of hooking a [[Angler]] increases to 25% from 20% when using a Curiosity Lure. This | + | *The chances of hooking a [[Angler]] increases to 25% from 20% when using a Curiosity Lure. This increase also applies to the [[Ms. Angler]].<ref name="Town" /> |
− | *For the fish in The Mines, the base percentage chance to catch | + | *For the fish in [[The Mines]], the base percentage chance to catch each fish depends on fishing zone and fishing level. The Curiosity Lure adds a static percentage increase to the chance to catch the fish. For the [[Stonefish]], the chance increases by 5%. For the [[Ice Pip]], the chance increases by 4.5%. For the [[Lava Eel]], the chance increases by 4%.<ref name="MineShaft" /> |
− | *The chances of hooking a specific fish in the | + | *The chances of hooking a specific fish in the submarine ride at the [[Night Market]], with and without a Curiosity Lure, can be found in the [[Night Market#Fishing Submarine|fishing submarine page]]. |
− | **For the Night Market fish on | + | **For the Night Market fish on [[The Beach]] (requires [[Magic Bait]] to catch), the chances each of those fish get hooked increases from 3.3% to 6.8% when using a Curiosity Lure.<ref name="Beach" /> |
− | |||
==Rare Fish Not Affected== | ==Rare Fish Not Affected== |
Revision as of 02:17, 31 December 2021
Warning: Spoilers
This page or section contains unmarked spoilers from update 1.6 of Stardew Valley. Players may want to avoid or be cautious toward reading this article/section. |
Curiosity Lure | |
Increases your chance to catch rare fish. | |
Information | |
Source | *Quarry Mine |
Sell Price | 500g |
The Curiosity Lure is a tackle that increases the chance to catch rare fish. It can be found as a drop from breaking boxes, crates, or barrels in the Quarry Mine, Skull Cavern, or the Volcano Dungeon on Ginger Island, or as a random drop from some monsters in the Skull Cavern.
It is one of two fishing tackle that cannot be crafted, along with the Lead Bobber. It is also one of two fishing tackle that cannot be bought from Willy's Fish Shop, along with the Quality Bobber.
Only the Iridium Rod or the Advanced Iridium Rod can equip tackle. The Iridium Rod can only attach one tackle at a time, while the Advanced Iridium Rod can attach two. To attach tackle, left-click on the tackle, then right-click on the rod. To remove tackle, first right-click to remove any bait, then right-click to remove the tackle. For an Advanced Iridium Rod, the left tackle will be the first one removed.
Tackle does not stack in inventory or chests; each tackle takes up one inventory slot.
Global Effects
While fishing in any location with this lure equipped, all fish bite chances are increased. Since all chances are increased with equal proportion to their existing bite chance, this ultimately results in trash showing up slightly less often. Note that this only refers to the calculation for determining which fish bites: this lure does not affect the time it takes before a fish will bite.[1]
Fish Affected by Location
Certain fish are given a separate bite chance increase when using this lure. This replaces the global effect mentioned previously. Assuming other special requirements are met (such as it being the correct season, meeting the fishing level requirement, or standing in the specific places required to catch Legendary Fish or Night Market fish), the curiosity lure will slightly improve the chance that the following fish will bite in these specific areas.
Beach [2]
Mines [3] Mountain [4] |
Sewer [5] Submarine [6] Notably, the Midnight Squid chance is not increased when fishing on the submarine, though it is increased when fishing on the beach (while meeting the other special requirements needed to fish for it there). Town [7] |
Specific Calculations
- The chances of hooking a Crimsonfish increases to 25% from 18% when using a Curiosity Lure. This increase also applies to the Son of Crimsonfish.[2]
- The chances of hooking a Legend increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the Legend II.[4]
- The chances of hooking a Mutant Carp increases to 20% from 10% when using a Curiosity Lure. This increase also applies to the Radioactive Carp.[5]
- The chances of hooking a Angler increases to 25% from 20% when using a Curiosity Lure. This increase also applies to the Ms. Angler.[7]
- For the fish in The Mines, the base percentage chance to catch each fish depends on fishing zone and fishing level. The Curiosity Lure adds a static percentage increase to the chance to catch the fish. For the Stonefish, the chance increases by 5%. For the Ice Pip, the chance increases by 4.5%. For the Lava Eel, the chance increases by 4%.[3]
- The chances of hooking a specific fish in the submarine ride at the Night Market, with and without a Curiosity Lure, can be found in the fishing submarine page.
- For the Night Market fish on The Beach (requires Magic Bait to catch), the chances each of those fish get hooked increases from 3.3% to 6.8% when using a Curiosity Lure.[2]
Rare Fish Not Affected
- The Glacierfish and Glacierfish Jr. are not affected by the curiosity lure, despite being listed among the Legendary Fish and Legendary Fish II respectively.[8]
- The Octopus is not affected by the curiosity lure in any area, even though it's the fish with the highest difficulty among all non-Legendary fish and normally has a very low bite rate.[2] [6]
- The Scorpion Carp is not affected by the curiosity lure, even though it has a very low spawn rate naturally when fishing at The Desert.[9]
Gifting
Villager Reactions
| |
---|---|
Dislike | Abigail • Alex • Caroline • Clint • Demetrius • Dwarf • Elliott • Emily • Evelyn • George • Gus • Haley • Harvey • Jas • Jodi • Kent • Krobus • Leah • Leo • Lewis • Linus • Marnie • Maru • Pam • Penny • Pierre • Robin • Sam • Sandy • Sebastian • Shane • Vincent • Willy • Wizard |
Bundles
The Curiosity Lure is not used in any bundles.
Quests
The Curiosity Lure is not used in any quests.
References
- ↑ See GameLocation::getFish in the game code. This reduction in trash rate is due to a global increase in each fish's bite chance (with trash being the default case when no fish bite).
- ↑ 2.0 2.1 2.2 2.3 See Beach::getFish in the game code.
- ↑ 3.0 3.1 See MineShaft::getFish in the game code.
- ↑ 4.0 4.1 See Mountain::getFish in the game code.
- ↑ 5.0 5.1 See Sewer::getFish in the game code.
- ↑ 6.0 6.1 See Submarine::getFish in the game code.
- ↑ 7.0 7.1 See Town::getFish in the game code.
- ↑ See Forest::getFish in the game code.
- ↑ See Desert::getFish in the game code.
History
- 1.5: Introduced.