Difference between revisions of "The Mines"

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'''The Mines''' are located in the north area of [[the Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (Year 1), when [[The Player|the player]] receives a letter.
 
'''The Mines''' are located in the north area of [[the Mountain]]s (northeast of the [[Carpenter's Shop]] and to the west of the [[Adventurer's Guild]]). They are blocked by rock debris until the 5th day of [[Spring]] (Year 1), when [[The Player|the player]] receives a letter.
 
==Overview==
 
There are 120 floors (sometimes called levels) in the Mines. Ore type and quantity increases as the player moves deeper into the Mines. The Mines are filled with rocks and dirt patches. Rocks can be mined with a  [[Tools#Pickaxes|pickaxe]] in order to obtain [[stone]], ore and [[Minerals#Geodes|geodes]]. A [[Tools#Hoes|hoe]] can be used on dirt patches to collect [[minerals]], [[artifacts]], ore, [[clay]], and [[Cave Carrot|cave carrot]]s.
 
 
To advance deeper in the Mines, a ladder must be revealed on each floor. The ladder will sometimes appear when rocks are broken or after an enemy is defeated (killing enemies is the stamina-free option to finding ladders). If a floor is "infested" or "overrun" by monsters, all enemies must be defeated on that floor before a ladder will appear.
 
 
If you pass out in the Mines from exhaustion (zero [[energy]]), or when 2:00AM arrives, you lose 10% of your gold, up to a maximum of {{Price|1000}}. If you pass out from drained [[health]], you lose the same amount of gold and also various inventory items, including [[weapons]] and [[tools]] (except for the [[Galaxy Sword]]). If tools are lost, they are returned in the mail on the following day, though [[Tools#Fishing_Poles|Fishing poles]] and weapons will not be returned.  You will awaken in the mine entrance, found by one of the villagers.
 
 
You can recover lost items by contacting [[Marlon]] at the [[Adventurer's Guild]].  One lost item (or stack of items) can be purchased there, any time after passing out due to low health.  The price is the base sell price of the lost item (''i.e.,'' the gold that would be obtained from selling one item or stack of items).  Marlon's Item Recovery Service persists until the next time the player loses items in the Mines, when previously lost items are replaced by newly lost items.
 
 
A [[Minecart]] is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the [[Community Center]] [[Bundles#Boiler Room|boiler room]] bundles or purchased from the [[Joja Community Development Form]].
 
  
 
==Strategy==
 
==Strategy==

Revision as of 23:04, 9 June 2021

The Mines
MinesEntrance.png
Maplocation.png
Map.png
Closed: Never
Occupants:

Dwarf Icon.png Dwarf

The Mines are located in the north area of the Mountains (northeast of the Carpenter's Shop and to the west of the Adventurer's Guild). They are blocked by rock debris until the 5th day of Spring (Year 1), when the player receives a letter.

Strategy

Swarms

If the screen becomes "misty", "glowy", or "foggy", several of the current floor's flying monsters will spawn and attack. Consuming Oil of Garlic will prevent these infestation fogs.

Staircases

If the player has reached at least Mining skill level 2, floors can be skipped by using a Staircase (crafted from 99 Stone). A Staircase allows instant access to the next floor in the Mines. After every 5 floors, an elevator will be available, allowing access to that floor at any time.

Trivia

  • The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
  • Stone can be purchased from the Carpenter's Shop for data-sort-value="20">Gold.png20g each during game year 1, making it possible to skip all 120 floors using Staircases for just under data-sort-value="250000">Gold.png250,000g (useful for unlocking all the floors in order to return later).
    • Starting in year 2, the price of stone increases to data-sort-value="100">Gold.png100g, making this a much more expensive technique.
    • Monsters become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines[1], so this technique is not without penalties.
  • If all monsters on a floor are killed, the chance of finding a ladder under a broken rock is increased by 4%.[2]
  • At floor 120, both the Green Serpent Statue and the Purple Serpent Statue are found.

Gallery

External Links

Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom floors. The utility is located at https://mouseypounds.github.io/stardew-predictor/.

References

  1. See Monster::parseMonsterInfo in the game code.
  2. See MineShaft::checkStoneForItems in the game code.

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History

  • 1.3: Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb.
  • 1.4: Added random dungeon (quarry mine) levels. Changed the way mushroom levels are spawned, so they cannot be repeatedly "farmed". Removed exploit where clicking the journal icon would prevent the passing out (from low health) cutscene where items and gold were lost. Mine levels are no longer forgotten when passing out due to low health. Added Marlon's Item Recovery Service. Mine floors now also reset as soon as the player returns to floor 0, instead of only the next 10-minute tick of the game clock when on a lower numbered floor.
  • 1.5: In the Advanced Options when starting a farm, there is an option for Mine Rewards to be Default or Remixed. Added Shrine of Challenge to floor 120 after completing Qi quest.