Trinkets
Trinkets are equippable clothing items. Each one of them gives the Player unique benefits. They can be found after Combat Mastery is claimed. Most trinkets can be dropped by monsters, found in crates and barrels in the Mines, Skull Cavern, and Quarry Mine, or obtained in Skull Cavern treasure rooms. The Magic Hair Gel is the exception, as it can only be purchased from Alex's shop in the Desert Festival.
The player can obtain the same trinket multiple times. Trinkets do not stack. They can be sold at the Adventurer's Guild for 1,000g each.
All Trinkets, with the exceptions of the Basilisk Paw and the Magic Hair Gel, can be re-forged on an Anvil. This randomizes their stats and costs 3 Iridium Bars per re-roll.
Trinket List
Image | Name | Re-Forged Stat | Max Stat | Description | Source | Sell Price |
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Basilisk Paw | N/A | N/A | You are immune to debuffs. |
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Fairy Box | Level | 5 | Summons a level X fairy companion that heals you in combat situations. |
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Frog Egg | Color | N/A | Summons a hungry frog companion. |
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Golden Spur | Duration | 10 Seconds | Critical strikes give you a speed boost for X seconds. |
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Ice Rod | Frequency; Duration |
3 Seconds (min); 4 Seconds |
Shoots an orb of ice every X seconds, freezing any enemies in its path for Y seconds. |
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Magic Hair Gel | N/A | N/A | Your hair shimmers with all the colors of a prismatic shard. |
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Magic Quiver | Type: (None), Perfect, Rapid, Heavy | Varies by Type | Shoots a magic arrow at nearby enemies every X seconds, dealing Y-Z damage. |
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Parrot Egg | Level | 4 | Summons a level X parrot companion, who grants you a Y chance to find gold coins when slaying monsters. |
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Drop Chances
All trinkets, other than the Magic Hair Gel, have a ≈0.63% chance to be found in a Skull Cavern treasure chest.[1] Calculations for the drop rates from monsters and containers are more complex and depend on several factors.[2]
Monsters
When slain, all monsters have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows:
chance = Min ( 0.4% + 0.001% × monster maxhealth + y, 2.5% ) + DailyLuck / 25.0 + LuckBuffs × 0.133%
[3]
The value of y in the formula depends on the monster killed:
- y = 0.2% if the monster is classified as a "Glider" (flying enemy) and its max health ≥ 150. This condition is applied to Iridium Bats, Bats (dangerous), Lava Bats (dangerous), Haunted Skulls, Haunted Skulls (dangerous), Cave Flies (dangerous), Carbon Ghosts, Putrid Ghosts, Squid Kids (dangerous), Bugs (dangerous), Armored Bugs (dangerous), Serpents, Royal Serpents, Magma Sprites, Magma Sparkers, Dwarvish Sentries, and Blue Squids.[4]
- y = -0.5% if the monster is classified as a "Leaper." This condition is only applied to Spiders.
- y = 0 for all other monsters.
Note that the calculated chance for the first part of the formula ranges from 0.1% (Spider) to 1.65% (Royal Serpent with 18 tail segments), so forcing the maximum to be 2.5% has no effect.
Trinkets are not directly added to a monster's drop pool; they are spawned separately. This means that the Burglar's Ring and Monster Compendium do not affect the chance for or number of trinkets dropped.
Crates and Barrels
Breakable containers in the Mines, Skull Cavern, and Quarry Mine have a chance to drop a random trinket that is not the Magic Hair Gel. This is calculated as follows:
chance = ( 0.4% + DailyLuck / 25.0 + LuckBuffs × 0.133% ) × ( 1.0 + effectiveMineLevel * 0.001 ) × 0.8
- In the Mines, effectiveMineLevel = the level.
- In the Skull Cavern, effectiveMineLevel = level + 120.
- In the Quarry Mine, effectiveMineLevel = 5000.
The difficulty levels of the Mines and Skull Cavern do not affect the drop rates from containers in each location.
Bugs
- Although trinkets can be gifted, they do not appear in the Gift Log.
References
- ↑ See MineShaft::getTreasureRoomItem in the game code.
- ↑ See Trinket::TrySpawnTrinket in the game code. Chances are determined in GameLocation::monsterDrop and BreakableContainer::releaseContents.
- ↑ Base health and glider categorization can be found in Data\Monsters.xnb.
- ↑ Ghosts are coded as gliders in Ghost.cs.
History
- 1.6: Introduced.