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| ==Experience Points== | | ==Experience Points== |
− | Chopping down a [[tree]] gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing [[Large Stump]]s and [[Large Log]]s gives 25 XP. Removing tree stumps gives 1 XP. Blowing up trees with [[Crafting#Bombs|Bombs]] gives no XP. | + | Chopping down [[tree]]s give 12 foraging experience points (for the last chop that causes the tree to fall), and removing [[Large Stump]]s and [[Large Log]]s gives 25 XP. Removing tree stumps gives 1 XP. Blowing up trees with [[Crafting#Bombs|Bombs]] gives no XP, but they can be used to weaken the trees so that less chops are needed before it falls with an axe for the full 12 XP. |
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− | Picking up a [[Truffle]] on the farm gives 7 XP. | + | Picking up [[Truffle]]s on the farm gives 7 XP. |
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− | Picking up Forage items around town gives 7 XP each (except for [[Snow Yam]] and [[Winter Root]], which give no XP). If the [[Skills#Foraging|Gatherer Profession]] is chosen and two items are collected, 14 XP is awarded. | + | Picking up Forage items around town or grown on the farm from [[Crops#Wild Seeds|Wild Seeds]] gives 7 XP, but no XP is given for non-Wild Seed grown [[Snow Yam]] and [[Winter Root]] dug up or Wild Seeds grown in a [[Garden Pot]]. If the [[Skills#Foraging|Gatherer Profession]] is chosen and two items are collected, 14 XP is awarded. |
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− | Harvesting a forage crop grown on the farm from [[Crops#Wild Seeds|Wild Seeds]] gives 7 foraging XP. When a player has the [[Foraging#Foraging Skill|Gatherer]] profession, and harvesting one plant produces two forage items, 7 XP is given for each item, 14 XP altogether. No XP is given for [[Crafting#Seeds|Wild Seeds]] grown in [[Garden Pot]]s.
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| [[Spring Onion]]s that grow in [[Cindersap Forest]] south of [[Leah's Cottage]] give 3 XP each when harvested. | | [[Spring Onion]]s that grow in [[Cindersap Forest]] south of [[Leah's Cottage]] give 3 XP each when harvested. |
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− | [[Salmonberry|Salmonberries]] and [[Blackberry|blackberries]] give no foraging experience when harvested from bushes during their respective seasons. However, blackberries and salmonberries picked up from the ground do give 7 XP each. | + | [[Salmonberry|Salmonberries]] and [[Blackberry|blackberries]] give no foraging experience when harvested from bushes during their respective seasons. However, those picked up from the ground (in [[The Cave]] for example) do give 7 XP each. |
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| Any fruit (including [[Fruit Trees|fruit tree fruit]]) picked up from the ground, including the floor of [[The Cave|the Farm Cave]], gives 7 XP each. | | Any fruit (including [[Fruit Trees|fruit tree fruit]]) picked up from the ground, including the floor of [[The Cave|the Farm Cave]], gives 7 XP each. |
Foraging is the skill associated with gathering wild resources found on the ground throughout Stardew Valley, and with chopping down Trees. Foraging skill also increases by harvesting crops grown from Wild Seeds.
Most forageables can be found throughout their season. One exception is Salmonberry, which can only be found during Salmonberry Season (Spring 15-18), on bushes around town. Blackberries can be found on the ground during Fall, but during Blackberry Season (Fall 8-11), they can also be found on bushes throughout town.
Spawning Limit
0-4 new forageables spawn each day in each map (i.e., areas bounded by screen transitions). There is a hard cap of 6 spawns allowed in any area at a time. One exception to this rule is The Beach. The area at the right of the beach, that can be accessed only after repairing the bridge with 300 Wood, is considered a separate area, and can contain more than 6 items on any given day. Another exception are the Spring Onions that grow south of Leah's Cottage in Cindersap Forest. Spring Onions don't count against the limit and are reset every day. All other forageables reset when the player goes to sleep on Saturday night.
Quality
The quality of foraged goods comes in four levels: regular, silver, gold, and iridium. However, only players who have chosen the Botanist Profession can find iridium quality foraged goods. Higher quality goods command higher prices when the goods are sold, and deliver greater energy and health benefits when they are consumed. If given as a gift to an NPC who likes or loves it, a quality gift also provides a higher number of friendship points.
The Botanist Profession applies Iridium Quality to:
The Botanist Profession does not apply iridium quality to mushrooms that are not picked up from the ground. (Mushrooms gained from tapping a Mushroom Tree or from The Farm Cave will not be iridium quality.)
Quality Ratios
For players without the Botanist Profession, the game first tests for gold quality according to the following formula: foraging level/30. If the item fails this check, then the game tests for silver quality, according to the following formula: foraging level/15 and not gold, or (1-foraging level/30)*foraging level/15. If both checks fail, the foraged item will be normal quality.
The table below shows the probabilities of obtaining each quality of foraged goods.
Foraging level
|
% Regular quality
|
% Silver quality
|
% Gold quality
|
0
|
100%
|
0%
|
0%
|
1
|
90%
|
7%
|
3%
|
2
|
81%
|
12%
|
7%
|
3
|
72%
|
18%
|
10%
|
4
|
64%
|
23%
|
13%
|
5
|
55%
|
28%
|
17%
|
6
|
48%
|
32%
|
20%
|
7
|
41%
|
36%
|
23%
|
8
|
34%
|
39%
|
27%
|
9
|
28%
|
42%
|
30%
|
10
|
22%
|
45%
|
33%
|
11
|
17%
|
46%
|
37%
|
12
|
12%
|
48%
|
40%
|
13
|
8%
|
49%
|
43%
|
Foraging Skill
Each skill level adds +1 Axe proficiency. Although you will not receive a notification that you have leveled up in Foraging Skill until after you go to sleep for the day, your skills menu will immediately show the level up as a red bar in Foraging Skill. The effects of leveling up are immediate.
Tracking arrows (right side of screen)
Tracker Profession
The Tracker Profession makes the spawned forageables easier to find by adding small yellow arrows at the edge of the screen that point towards all forageables (including inaccessible ones), artifact spots, and panning areas in the current area. Tracking does not work on berry bushes.
Experience Points
Chopping down trees give 12 foraging experience points (for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 XP. Removing tree stumps gives 1 XP. Blowing up trees with Bombs gives no XP, but they can be used to weaken the trees so that less chops are needed before it falls with an axe for the full 12 XP.
Picking up Truffles on the farm gives 7 XP.
Picking up Forage items around town or grown on the farm from Wild Seeds gives 7 XP, but no XP is given for non-Wild Seed grown Snow Yam and Winter Root dug up or Wild Seeds grown in a Garden Pot. If the Gatherer Profession is chosen and two items are collected, 14 XP is awarded.
Spring Onions that grow in Cindersap Forest south of Leah's Cottage give 3 XP each when harvested.
Salmonberries and blackberries give no foraging experience when harvested from bushes during their respective seasons. However, those picked up from the ground (in The Cave for example) do give 7 XP each.
Any fruit (including fruit tree fruit) picked up from the ground, including the floor of the Farm Cave, gives 7 XP each.
Mushrooms obtained from chopping or tapping a Mushroom Tree, or from The Farm Cave give no XP. Forageables obtained from killing Monsters also give no XP.
Picking up Fiddlehead Fern on Prehistoric Floors of the Skull Cavern gives 7 XP each. Picking up Dinosaur Eggs on Prehistoric Floors gives no XP.
Food
Certain cooked dishes will temporarily increase foraging level. This is useful for increasing Axe proficiency, or for harvesting more berries from each bush during Salmonberry or Blackberry season (up to a maximum of 4 berries can be harvested with Foraging level 12-13).
Foraged Items
Basic
Spring
Summer
Fall
Winter
The Beach
The Mines
- See also: Foraged Minerals
The Desert
History
- 1.3: Breaking a regular tree stump now gives +1 Foraging experience.
- 1.4: Fixed bug where Foraging skill level up would cause trees to stop dropping seeds and seeds on the ground to disappear instead of being harvested until the player slept and saved the game. Changed sound when picking up forageables to a higher-pitched sound. Forester profession changed from "Wood worth 25% more" to "Gain 25% more wood when chopping."